![]() In our review we said: “There’s depth and challenge here, but it’s going to be too much for a whole lot of people, because while it nails the elation of besting a difficult battle, sometimes the view isn’t enough of a reward for the climb. To put that into context, that’s like doing as much work on the DLC as the team will have done on the entire original game, which also perhaps explains a bit why Cuphead: The Delicious Last Course has taken quite so long to get here.Ĭuphead itself was originally released in 2017, and is a harder game than it might look. I say that loosely, it is not anywhere near Fantasia quality, but it’s something we strive for, something we aspire to”. ![]() “We really wanted to experiment with the art form…I don’t have an inventory yet or a frame count, but it is comparable to the entire core game in this one DLC”, Moldenhauer explained to IGN, “With the additional frames of animation, we moved from that more basic style, early thirties Disney, closer to Fantasia. ![]() With Cuphead: The Delicious Last Course finally coming out on June 30th, the development team are doing the PR rounds, and speaking to IGN, Studio MDHR’s Maja Moldenhauer, it seems the amount of animation in the DLC alone matches that of the base game. ![]()
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